
GR10K enters Spring Summer 2026 with Cramp’d, a collection and presentation that confronts oversaturation, proximity, and the strange mechanics of mediated experience. The brand builds on its ongoing inquiry into spectatorship, cultural noise, and engineered environments, layering material with intent and stripping convention down to exposed construction.
The clothes behave like semi-prototypes. Zippers sit exposed. Sweatshirts carry holes and stains. Hoodies attach themselves to knitwear. Long-sleeve T-shirts carry fragments of sweaters held by embroidery pins. Checked poplin appears beneath technical outer layers, challenging the idea of lining as hidden. Rugged shoes suggest armor.


GR10K turns loom-thread macro photography into false data, transforming visual texture into embroidered language. The garments carry signals from multiple places: canvases by Sigmar P., riot gear, Japanese racing vests, GG Allin merchandise, utility uniforms, and small-town decorative trim. Rather than referencing, GR10K distorts, bending these sources through hard materials and production precision.
The collection explores structure through fabric. Laminated 3L cotton sits alongside waxed cotton and Italian jersey. Ripstop and poplin reappear with different functions. Color follows impact, not gradient, black and white dominate, while yellow, navy, and red interrupt with control.

A core capsule, Heritage, Reconstructed, emerges from GR10K’s collaboration with Alpha Industries. The CWU-45 bomber functions as a made-up uniform for an invented institution: HERTRUDE WADSWORTH – MUSÉE DES ARTS APPLIQUÉS. Caught between system decay and bureaucratic design, this version of the bomber replaces logos with museum-style patches. Tangled cord systems replace zippers. Carabiners, rubber-tipped ends, and bright Velcro disrupt familiar forms.
The tension between engineered clothing and cultural residue drives the entire SS26 collection. Nothing appears neutral. Everything feels slightly off, in ways that suggest controlled error.

In Paris, the brand stages its first official presentation. Cramp’d concludes a loose trilogy centered around niche music, visual media, and the habits of watching. The format challenges expectation. Instead of a traditional show, GR10K installs a three-hour performance that folds fashion into endurance, dessert obsession, French sculpture, and sitcom structure. The setup mimics a sitcom, but one that’s off-kilter, incomplete, and difficult to resolve.
